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Collection of Curiosities: The Treats of Trickery

Not everything a person gives you is benign, but then again, not everything someone gives you is tricksy! Today’s column honors the practice of venturing forth to gain candy while dressed up in costume. Or simply celebrating the day of the dead! The duration of some of the effects can vary as the GM wishes.…

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Lost Magic: Earth’s Memory

Another bit of lost magic can fill your spellbooks this week—especially if you’re interested in keeping tabs on someone or something specific! This spell comes from the lore created by designer F. A. Real H. Earth’s Memory School divination (scrying); Level druid 1, ranger 1 Casting Time 1 standard action Components V, S, F (handful…

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Collection of Curiosities: The Vial

Miscellaneous vials can show up in a lot of places in your game. You can roll randomly for a result below, or use the handy number provided with each entry to figure out your result on a d12. You can also pick the one that works for the area in which your characters currently linger.…

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Monster Mondays: Sand Gorgon

A sand gorgon is a massive metallic bull surrounded by a swirling sandstorm. Its thick hide is covered in golden plating that crackles with electricity. When angered, the beast stamps its feet and snorts blasts of salt crystals from its nose. Desert sages believe that sand gorgons are forces of nature created by dark spirits…

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