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December 5, 2011 / Ryan Costello, Jr / 9 comments
As noted last week here on the Kobold Quarterly blog, we’re continuing to look at an interesting option for presenting weapons and armor in your game. If you missed the first installment of this series, you can read the first part here. The following keywords are designed to substitute the numeric bonuses applied to armor,…
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November 29, 2011 / Ryan Costello, Jr / 24 comments
A fighter walks into a shop. “Gimme a +2 sword.” The shopkeeper nods. “Two swords coming right up.” “Not two swords,” the fighter says. “One sword. +2.” “Three swords, sir?” the shopkeeper asks. “I want a +2 sword,” the fighter repeats, slowly and deliberately. “Just one sword, but +2.” Clutching his patience, the shopkeeper raises…
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May 7, 2010 / Ryan Costello, Jr / 6 comments
Charisma does not simply measure one’s force of personality—your confidence, your presence. It also measures physical attractiveness. A high Charisma means smooth-skin, coifed hair, symmetrical features: that you’re a real looker. A low Charisma, on the other hand, means something is… off. Well, what’s off, exactly? Now, you can find out. Below is a list…
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